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The WWise gem was moved out of the base O3DE engine and moved into [O3DE extras](https://github.com/o3de/o3de-extras/tree/development/Gems/AudioEngineWwise)
**Steps to reproduce**
1. Setup a game …
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### Checklist
- [X] Checked the issue tracker for similar issues to ensure this is not a duplicate
- [X] Read the documentation to confirm the issue is not addressed there and your configuration is s…
Z3ce updated
21 hours ago
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I've been compiling the engine + demos on a Linux x86_64 machine (pop_os), no issues encountered on any up until the audio demo...
When running the audio demo in Yabause v0.914 the "blop sound" - `…
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参考 examples/zh_en_tts/tts3 中的语音合成示例,下载了示例中的模型文件,把相关配置改成流式语音的配置项后,调用流式合成能进行部分字母及单词的合成,但有两个问题:
1、部分字母发音不准缺,如A,M,N,I,Z等
2、有非常明显的卡顿感,
这个如何解决?
conf 文件:
```sh
# This is the parameter configuration f…
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### Prerequisites
- [X] There isn't an existing issue that reports the same bug to avoid duplicates.
- [X] The provided information offers a [minimal reproducible example](https://stackoverflow.co…
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作者大大,你好。十分感谢您提供的从ONNX转换到TensorRT的方案,我目前遇到了一些困难
当我传入`build_engine()`的ONNX是`batch_size`为16的形式,它将会报出下面的错误
```bash
[10/30/2024-15:24:45] [TRT] [I] Found regisitered local function: stylesync_model_…
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It would be fantastic to use RealtimeTTS from a VTT or SRT file (or other subtitle formats) to let the engine respect the start time of each segment, so as this we can have a direct audio translation …
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The question is, should the Audio-Engine Service be restarted continuously till it successfully finds the MIDI and Audio devices as long as the ePC is ON? probably ...
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To make it look better and handle things even better, this is mostly related to how music is handled (there will be limitation to one song being played at a time + potential fadeout between switching …
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```yml
config:
target: "https://xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx"
phases:
- duration: 60
arrivalRate: 1
name: "Warm Up"
- duration: 60
arrivalRate: …