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Create Barriers that can be activated in some levels. Those should either grow from absolute top/bottom position into the field or be placed within the game-view zone.
A collision with a Barrier me…
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I need to use barriers to create shared buffers. One process writes to a shared location and another process reads from it . I am using barrier to order writer and reader.
I have a few questions in…
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/cib
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## Round ID:
## Testmerges:
## Reproduction:
Both likely just name issues, thankfully.
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Last week's agenda: #192
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RCH
- Facct --> DRC mesh update - @lindseysschwartz [link to follow]
- ABD update - @nniiicc
- Joshua
- Rachel / HBC
ADVISING
- CSCW workshop & follow-ups;
- …
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![277766657-b69b3fab-e4b5-4a2f-b30b-c42630980ff4](https://github.com/TianbinLiu/CSSE-Tri1-FinalProject/assets/142460740/68fa87aa-7656-4452-b52e-24cd9885c99e)
Black: Finished Barriers
Yellow Circle…
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### Tested versions
All released version of 4.x including the soon to be released 4.3
### System information
All systems
### Issue description
In many of our compute shaders we utilize memory bar…
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Being new to programming is challenging enough without everyone around you assuming you understand how everything works together. I have an updated and improved version of my cascadiajs talk to share…
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In short, this issue just has a few ideas for character barriers to make it easier to design levels with all playable characters in mind:
Invisible when Disabled = Self-explanatory
NPC-Passthrough =…
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Fabric - 0.16.5
Spellbound - 1.17.0
Hi, I noticed Red Alert barriers only work on other damage types than that caused by mobs, for example fall damage, fire ticks, wither.
Is that expected behavior…