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https://github.com/textmate/blitzmax.tmbundle
The TextMate bundle uses environment settings to compile projects, not just buffers. Thanks to `.tm_properties` files, these can be set per directory/p…
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MaxIDE runs great on the Pi4/latest Raspbian, but the editor scrollbars are cut off for me, and almost inaccessible (see bottom/right):
![scrollbars](https://user-images.githubusercontent.com/17815…
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```
The menu system currently is limited to BlitzMax ImageFonts and animations
are hard-coded.
This could do with being enhanced so that any Actor class can be set as the
display for an item which wi…
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Hi there, wondering why compilation stalls here.
I'm on Mac OS 13 (Ventura), non ARM.
```
[ 17%] Processing:button.bmx
[ 18%] Processing:checkbox.bmx
[ 18%] Processing:label.bmx
[ 18%] Proces…
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```
The menu system currently is limited to BlitzMax ImageFonts and animations
are hard-coded.
This could do with being enhanced so that any Actor class can be set as the
display for an item which wi…
-
Eben ist bei mir ein Debug-Spiel abgestürzt (leider war dann im Blitzmax die Stackanzeige weg, bevor ich ein Bildschirmfoto machen konnte).
Diesmal war es während eines GUI-Updates in der Werbeagentu…
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There are some issues with the structure of some of the modules, which makes them not really proper modules in a typical BlitzMax sense.
For example :
- arraylist module requires arraylist.bmx.
- You…
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```
What steps will reproduce the problem?
1. Attempt to run samples/Max2d.bmx
What is the expected output? What do you see instead?
(Error output attached)
What version of the product are you usin…
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When I click in BlitzMax-NG MaxIDE at the right navigationmenu on **Modules-User Input- Keycodes** I get this wrong formatted help-page:
![grafik](https://user-images.githubusercontent.com/82944421…
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does my system have all of the dependencies?
it appears it has been several years i thought maybe its deprecated with later versions of blitzmax ng.