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Description
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A unit blueprint can have the field `AI.TargetBones`. The field is a table of strings, referencing bones that can be used by weapons to aim at when they want to fire at t…
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**Is your feature request related to a problem? Please describe.**
Lots of motions that aren't necessarily dance-focused use IK bones other than the feet area, in this particular case the arms.
Th…
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When renaming a bone (in pose & edit mode alike), the drivers using the bone break:
The bone name is put in the `path` section of the driver (Single Property type)
![Screenshot 2024-08-29 223245](ht…
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Don't forget about array programming
https://github.com/bones-ai/odin-mnist-nn/blob/eb32f633d242f827d43407a02382af2f60426736/viz.odin#L205-L209
```odin
shape_pos = (s.start + s.end)/2
```
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Is there where some changes in bone or transformations recently in assimp ? I'm getting this mesh being twisted ;p
https://i.imgur.com/fC2bLqS.png
Mesh is the same, importer code did not changed…
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Currently, the default variant model is included within bone nodes as `model`. The node config for the default variant should similarly be embedded under `config`.
```json
{
"nodes": {
…
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Initialize physics for hand creates collision cylinders for bones but some naming conflict causes bug for all.
For example. Since "index 01" is written instead of "index_01", there is no correspon…
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### For?
S&Box, Other
### What can't you do?
Modify bone locations/rotations reliably, Especially for IK bones which sadly do not work with the bone game objects.
### How would you like it to work…
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Due to the pack literally being called "Pride Bones", we should make actual bone textures be themed.
Suggested by @SympathyTea [on the discord](https://discord.com/channels/1091969030694375444/1092235…
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### Is your feature request related to a problem? Please describe.
I would like the ability to pose dynamic bones!
### Describe the solution you'd like
I'd like a checkbox for dynamic bones (that's…