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Currently some external libs (three.js, cannon.js, three-to-cannon) are included in the lib directory in the repository where they should be included as dependencies in the Package.json file and moved…
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[Check out the Video Proof](https://app.usebubbles.com/9V6EUBDeKDAr1jZLNFr6Ed/cannon-js-strange-force-pushes-cube-to-the-left
)
When three simple cubes are stacked together vertically, after some …
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@schteppe i like you cannon.js and try to learn it and want to use it in my project,
but it has error message with the three.js new version, which is r87
i just new in cannon.js, and still learn…
x1911 updated
5 years ago
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Hello, glad to see some active development on this.... This is the update I did from cannon.js, updated to here (work in progress)
https://github.com/d3x0r/cannon.js/tree/d3x0r-lnQuat
Mostly just …
d3x0r updated
2 years ago
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`new CANNON.Ray(vFrom, vTo).intersectBody(body)` method doesn't work without using `ray.updateDirection` method (which was private in cannon.js).
```javascript
body.addEventListener("collide", ({ …
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Thank you really very much for this amazing project.
Everything works perfectly but after checking source, stackoverflow, github issues, demos I couldn't figure out how to prevent hinge constraint …
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Great Job! I think add js files to assets folder will make life easier.
```
```
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If a player wins a round and then immediately disconnects before the `room.game.on("score",` event can fire, then `victor` will be undefined.
```
/srv/eucannon-test/bot/index.js:453
.…
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Relevant to this thread: http://www.html5gamedevs.com/topic/24944-cannonjs-heightfield-from-imported-mesh/
Some discussion here: https://github.com/schteppe/cannon.js/issues/221
And several gith…
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Hi Anna,
I encountered an issue in the training step of this particular github distribution of The Cannon. It occurs (e.g.) in line 188 of train_model.py with the error "AttributeError: 'NoneType'…