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Hi,
is chess960 supported?
When i try to go over a game (code 534 exchanged K/Q), "O-O-O" isnt recognized as kd1-c1, ra1-d1.
If not, i would ask for such feature :-)
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In particular, the engine Cheers sends castling via uci Chess960 style (e1h1/e1a1), https://github.com/Algorhythm-sxv/Cheers/issues/2, It appears that the viewer does not handle this meaning the view …
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Hi Relfos,
Do you left Terra-Engine? You lack of interest?
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### Description
Kingdoms and Castles, v121r4z (66003), Linux x64, GOG, Engine: Unity
Box64 with Dynarec v0.2.3 6b5ee5e
Rock 5B, LFS, BSP kernel 5.10.160 rkr5.1, panfork-mesa, Gnome 44.3
PAN_…
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Bing prompt:
```
In warcraft 3 we can code for the AI in the AMAI mod like so. Below is just for tier 1. The final number is the units build priority.
call BuildUnit( 1, hero[1], 150 …
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As with [folders](https://github.com/eugeneloza/castle-editor-tutorial/issues/7), we need a template without creating a default state. I think it's hard to come up with a name for the state that will …
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I recently played a casual OTB game where I made an illegal move (castling through check) that neither I nor my opponent noticed until I tried to put the PGN into a study to analyze it with Stockfish.…
pask2 updated
3 years ago
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I'm trying to compile a version for my browser using the tags `TEXTURE_FIX=1` `TARGET_WEB=1`, but I keep on and on getting this error: `/bin/sh: line 1: cpp: command not found
make: *** [Makefile.spl…
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There is some discussion (Derk, Felix) about whether we should allow directly undoing the opponents (pair) move. The best way to test this out is probably to implement "variant support" into the game …
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While i saw some matches between AIs, i realized that the defence is often unbeatable and the matches are forced to end in a draw. The Ai has 1 problematic attack behaviour. They delete their siege en…