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eugeneloza
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castle-editor-tutorial
Moved to https://gitlab.com/EugeneLoza/castle-editor-tutorial
MIT License
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Merge conflict
#22
eugeneloza
closed
3 years ago
0
Prerequisites: none.
#21
eugeneloza
closed
3 years ago
0
Publish the tutorial
#20
michaliskambi
opened
3 years ago
1
Remove debug modes description
#19
michaliskambi
closed
3 years ago
1
Typos and small improvements/fixes - part 2
#18
and3md
closed
3 years ago
1
Improve sentence: We’ve also added `if GameRunning then` condition...
#17
michaliskambi
opened
3 years ago
0
New way of handling Theme.ImagesPersistent
#16
eugeneloza
opened
3 years ago
0
Some screenshots with Layout tab are outdated
#15
and3md
opened
3 years ago
0
Maybe change TGamePad to class
#14
and3md
opened
3 years ago
0
Properties to add to basic/important (from tutorial)
#13
and3md
opened
3 years ago
1
Add game state screenshot before start designing it.
#12
and3md
opened
3 years ago
0
More info about UI state changing (Current, Push)
#11
and3md
opened
3 years ago
0
6.18. Fix a Possible Bug with Update Order
#10
and3md
opened
3 years ago
1
Change a "singleton variable" to "variable"
#9
and3md
opened
3 years ago
0
Add project template without default state
#8
and3md
opened
3 years ago
12
Maybe default editor templates should have pascal units in code subdirectory
#7
and3md
opened
3 years ago
3
Typos and formatting
#6
and3md
closed
3 years ago
1
After create project add editor screenshot with files section, move user attention to files
#5
and3md
opened
3 years ago
0
wrong split of the code blocks
#4
eugeneloza
closed
3 years ago
1
Add introduction
#3
and3md
opened
3 years ago
0
Section: "In this tutorial we'll learn how to:"
#2
eugeneloza
opened
3 years ago
0
add compiler_options
#1
eugeneloza
opened
3 years ago
1