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Many older games from before year 2000 used CD audio (CDDA) for their music, the same thing you'd find with an actual music CD (it was to the point that you could put something like the Quake II game …
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It would be nice if MP3s were supported as a substitute for CD audio.
```
Original issue reported on code.google.com by `mackay.p...@gmail.com` on 4 Aug 2007 at 9:29
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It was not entirely clear for me how to deal with generating/using Audio CD images with xStation. That is required for some games, which depend on ability to read music from user-provided CD, for exam…
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It would be nice if MP3s were supported as a substitute for CD audio.
```
Original issue reported on code.google.com by `mackay.p...@gmail.com` on 4 Aug 2007 at 9:29
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I cant see how to mount an image of a cd game within the flatimage.
When the flatimage is created it will automatically mount the cd image (preferably with cdemu as it wont lose any cd audio in mixed…
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```
It would be nice if MP3s were supported as a substitute for CD audio.
```
Original issue reported on code.google.com by `mackay.p...@gmail.com` on 4 Aug 2007 at 9:29
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Would it be possible to add a function so the CD tray could be opened/closed from the audio options? This would allow stopping the drive or swapping discs without removing the cartridge.
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When playing some Dolby Vision Movies i get the error: Decoder failed: c2.dolby.decoder.avc.
Other error is MediaCodecVideoRenderer error, index=0, format=Format(1,null,null
- Model: [Lenovo P11…
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To ease configuration, a complete whipper.conf file with all default options could be created at first run (i.e. when ~/.config/whippper/whipper.conf is not detected). Doing so will allow easy access …
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This is something that happens in Quake 1 (which has redbook CD audio):
When you load a state, the music that was playing before you pressed that load state is playing, instead of the correct music…