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Using UI_advance_time isn't always accurate when you want to change the time to a specific minute. Changing hours by advancing 1500 ticks per hour seems to work, but advancing time by minutes (25 tic…
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```
In Chu Chu Rocket ascending chimes can be heard throughout, which is incorrect.
Tested in r78, different AICA buffer options tested. GDI version tested.
```
Original issue reported on code.googl…
-
```
In Chu Chu Rocket ascending chimes can be heard throughout, which is incorrect.
Tested in r78, different AICA buffer options tested. GDI version tested.
```
Original issue reported on code.googl…
-
```
In Chu Chu Rocket ascending chimes can be heard throughout, which is incorrect.
Tested in r78, different AICA buffer options tested. GDI version tested.
```
Original issue reported on code.googl…
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This works:
```
SOUND_CHIME = ppb.Sound("resources/sound/chimes.wav")
def setup(scene):
SOUND_SWAP.volume = 0.5
...
ppb.run(setup=setup)
```
But this causes a permanent hang at sta…
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### Verification
- [X] I searched for similar bug reports and found none was relevant.
### What happened?
I have set up chimes to wake my pinetime every hour. When that happens and the screen…
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### Tested versions
- Reproducible in 4.4 dev2
### System information
Godot v4.4.dev2 - Windows 10.0.19045 - Vulkan (Forward+) - dedicated NVIDIA GeForce RTX 4070 (NVIDIA; 32.0.15.6094) - AMD…
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Fix test_sound method to support playing chimes from motion and ding
https://github.com/tchellomello/python-ring-doorbell/blob/master/ring_doorbell/__init__.py#L391-L396
-
```
In Chu Chu Rocket ascending chimes can be heard throughout, which is incorrect.
Tested in r78, different AICA buffer options tested. GDI version tested.
```
Original issue reported on code.googl…
-
```
In Chu Chu Rocket ascending chimes can be heard throughout, which is incorrect.
Tested in r78, different AICA buffer options tested. GDI version tested.
```
Original issue reported on code.googl…