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✍️ Link anything you'd like to discuss: news, demos, ideas, whatever!
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SeniorCitizenCenterMod: NursingHomeInitializer.attemptInitialization -- initHealthcareMenu -- End
(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/DebugBindings.gen.cpp Line…
t1a2l updated
4 years ago
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As found in many countries, vehicles must pull to the side of the road and stop if there is an emergency vehicle behind them or coming toward them. If at an intersection, all vehicles must STOP at the…
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Hi @chronofanz
i've just spotted that your Enhanced Disctrict Services had ben marked as incompatible at Steam.
Reason: Issue with importing since the last update to the mod. It's been causing …
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I asked the internets what they thought pedestrian roads should look like, here's some of the better suggestions....
This is my personal favorite (Firshergate, Preston UK), primarily because I think …
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> This is separate to tracked lanes (monorail, tram...) which would visually 'break' when > max turn angle. Here we are only discussing _road vehicle_ lanes.
For some road networks, it would be use…
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I'm pondering making some additional changes to mod incompatibility checker _after_ LABS gets updated to v11, so probably part of v11.1 release:
* Definitions should specify criticality of the inco…
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Some of the most fps heavy features of TMPE are around junctions - priority signs, traffic lights, junction restrictions (enter blocked junction), etc.
Vehicle AIs need to use collision detection a…
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Mod support has been discussed many times before, and it's something that can really increase the longevity of a game. See Warcraft 3 or Cities: Skylines. Therefore I'm creating this issue here for a …
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> I suspect this is out of scope, but raising issue just in case.
When game hits vehicle limit, it can have big impact on services, which causes side-effects such as increased crime, health issues,…