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Process: com.gtrides.passenger, PID: 28742
java.lang.ClassCastException: androidx.compose.animation.AnimatedContentTransitionScopeImpl cannot be cast to androidx.compose.animation.An…
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I found performance very poor on Raspberry Pi3B, Nanopi Neo3 and NanopiR4S. After a few minutes the animation would lag severely behind the audio (Squeezebox/LMS). After longer times (10 min or so), w…
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In my Compose Multiplatform project, I'm only using Material 3.
Today, I added Voyager bottom sheet navigator dependency and a set it up like in the documentation:
```kotlin
BottomSheetNavigat…
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Currently when you tap on screen elements show with a moving animation.
Can change that to a simple fade animation (all element show with each other) instead of move over screen to get in place. Mak…
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Some references to other implementations:
1) [compose-look-and-feel](https://github.com/alexzhirkevich/compose-look-and-feel)
https://github.com/adrielcafe/voyager/assets/3532155/449ef882-41dc-4e2…
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Copied from:
https://forums.wesnoth.org/viewtopic.php?f=4&t=48005
This is probably very UMC-specific, but is related to the way the game handles animation so I decided to report it anyway.
Play…
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`@keyframes` are a great way to define animations, but the percentage-based declaration can be difficult to adapt to. Users familiar with GUI based animation programs or recreating existing animations…
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Doc: https://developer.android.com/reference/kotlin/androidx/compose/foundation/lazy/staggeredgrid/LazyStaggeredGridItemScope#(androidx.compose.ui.Modifier).animateItemPlacement(androidx.compose.anima…
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Doc: https://developer.android.com/reference/kotlin/androidx/compose/foundation/lazy/LazyItemScope#(androidx.compose.ui.Modifier).animateItemPlacement(androidx.compose.animation.core.FiniteAnimationSp…
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**What version of Tailwind CSS are you using?**
`tailwindcss v4.0.0-alpha.20`
**What build tool (or framework if it abstracts the build tool) are you using?**
`@tailwindcss/cli v4.0.0-alp…