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Setting a lookAt target for a camera in a Y coordinate other than 0 breaks CSS3D Renderer in Safari. Using an older CSS3DRenderer.js fixes the issue but I am not sure when exactly this started happeni…
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I have been using WebGL and CSS3D renderer in the same app, but since the latest Firefox update (32.0.1), Firefox doesn't show the CSS3D objects correctly (the rotation is inversed). Everything is fin…
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Using this plugin always leading to following error in GitLab CI:
> Liquid Exception: invalid byte sequence in US-ASCII in _layouts/redirect.html
GemFile Contains:
> gem 'jekyll-redirect-from…
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- Electron version: **v.1.2.2**
- Operating system: **Mac OSX 10.11.6**
When I render a `` in a webGL scene with [gl-css3d](https://github.com/deathcap/gl-css3d), it resizes differently, when I rende…
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How might we do it?
- WebGL renderer layer on the bottom.
- CSS3D renderer in the middle for rendering DOM elements in 3D, and using CSS clipping to make WebGL objects from below appear to be on top o…
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Instead of having entirely separate renderers (f.e. WebGL, CSS3D), you could perhaps combine them together and let people specify what type of renderer their objects are: `new Object3D(..., 'css3d')`,…
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I created a cubemap panorama based on the examples provided and I am trying to add hotspots that can be clicked (and interacted with). I added a simple CSS3DObject (made from an icon) to the scene and…
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utiliser le CSS3D renderer comme dans les exemples
http://threejs.org/examples/#css3d_periodictable
mettre les valeurs à jour directement dans le div
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Hi,
Sorry about trivial question, I'm new to 3d design and three.js library.
I want to create app with three.js (need to show some path), but also I need to convert my app into native app with phoneg…
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You cant drag the panorama at all, also the right side images get very much blurred (they get much better when they traverse to left side of viewport). It renders fine on safari for pc tho. Im guessin…