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There was a change in version 3.7.3 that made it so the randomly generated End Gateways far out in the End dimension no longer lead to X:100, Y:50, Z:0. In vanilla the obsidian platform would be there…
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Fp2 lod chunks seem to vanish as soon as they enter vanilla render distance. Vanilla chunks take some time to appear once they are in render distance. This causes some visible holes in the terrain. I …
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so the mod is supposed to load atleast hundreds of chunks, its even capable of generating the whole minecraft world proven in several youtube videos. but whenever i use the mod all that loads is just …
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I know this probably isn't the correct place to put this but no suggestions page exists to my knowledge.
I was wondering would it be possible to implement a command in the mod that allows the player …
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We run a server and need to update to 1.18. Our current server runs on cubic chunks 1.12.2, and trying conversion to Anvil results in places being cut off at y=0
Is there a way for 1.17+ (where the m…
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A much lower priority than nether CC support (#42), but could be something worth looking into.
Issues that need solving:
- Main island - should it be moved so that the portal blocks are at y=0?
…
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When I use the voxel render method, the terrain does not actually render beyond what I have the render distance set to. Heightmap seems to work fine if I give it priority, but then everything looks ug…
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I'm using FarPlaneTwo[fp2-0.0.1.612-1.12.2] with the latest version of Cubic Chunks and Cubic World Gen with Malisis Core[malisiscore-1.12.2-6.5.1], Mixin Compat[[___MixinCompat-0.8___]] and Forge Ro…
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# Version Information
Minecraft version: 1.12.2
Forge version: 14.23.5.2855
Other mods (if applicable):
- Advanced Rocketry
- AppleCore
- AppliedEnergistics2
- Base
- BetterFPS
- CodeChic…
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After moving each character, `Graph::ensure_nearby` is used to expand the graph to contain all nodes whose centers lie within the view distance, and all neighbors of those nodes. Because chunks cannot…