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### Is your feature request related to a problem? Please describe.
Currently the only type of content that can easily be published and be searchable on Resonite are worlds. Publishing various items -…
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## Description of Issue
I'm making a resourcepack where I use specific colors to identify custom items, although I've encountered an issue where using multiple colors in "nbt.display.Name" aren't mak…
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If a node (e.g. MTG water with custom texture) uses texture with alpha less than 128, it’s inventory image is entirely transparent. If the alpha is in range [128, 255], the inventory cube is visible b…
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It be cool if you you make a cit item for a water/lava bucket, bowl or a potion that you can put in the file which textures to use for a empty bucket/bottle/bowl with a custom name so that it doesn’t …
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The Elytra model does not apply custom enchantments textures
```
type=enchantment
item=elytra
texture=noglint.png
enchantmentIDs=unbreaking
```
No Glint is a blank texture, I have also trie…
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### Godot version
v4.0.alpha1.official [31a7ddbf8]
### System information
Windows 10
### Issue description
![Animation](https://i.postimg.cc/nV4Z7CGP/Animation.gif)
![Shader](https://i.postimg.c…
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### Describe the new feature.
add support for using custom skull textures for items such as helmets, as seen in NEU.
### Images
_No response_
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1. [Riding Mouse fix]()
2. [Particular]()
3. [World Play Time]()
4. [PickMoreBlocks]()
5. [Autochef's Delight]()
6. [Danger Close]()
7. [Water Erosion]()
8. [Metal Detectors]()
9. [Create: Cop…
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### Describe the bug
Bedrock clients cannot consume usually inedible items with a modified food component that allows a item to be "eaten".
I have a datapack on a server that has items that are "…
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### Describe the bug
Repro instructions:
Put attached cloakmodels.2da and TGA cloak texture files in your /development folder.
Load attached test module (two test modules included; one built with g…