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### Detailed description
Enhance security by implementing multi-factor authentication (MFA), which requires users to provide two or more forms of verification before accessing their accounts. This ca…
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### ⚠️ This issue respects the following points: ⚠️
- [X] This is a _single_ **bug**, not a question or a configuration/webserver/proxy issue.
- [X] This is not a bug in the [browser extension](ht…
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```
What steps will reproduce the problem?
1.
2.
3.
What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any a…
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### Name and Version
bitnami/postgres-ha:15.5.0
### What architecture are you using?
amd64
### What steps will reproduce the bug?
1. default configuration with increased resource limits…
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Hi there, love this tool -
It worked on the first time we loaded Blather Round with custom passwords, but subsequent games did not load the words. They are still showing up in the program. Re-savi…
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Add the extra tile types as found in Polarium Advance.
However this would not work with your DS passwords. You'd have to go with GBA passwords.
> Passwords of custom made puzzles from Polarium D…
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I often encounter web sites that list out the characters they will accept for passwords.
I'd like to be able to paste that list into KP2A when defining a custom password scheme.
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When AUTH_USER_MODEL is a custom model, features are lost in admin panel and I am not able create users or modify passwords using admin page as the passwords are not hashed. Does anyone suggest somet…
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Currently `gem build foo.gemspec --sign` invokes gpg twice, causing it to ask for the password twice. This is annoying, there should be a way to have it ask for the password once. In our packaging scr…
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for example:
```javascript
custom() {
if (this.value !== this.field('password').value) {
return { type: "passwordMismatch", message: "Passwords do not match!" };
}
},…