-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
**Describe the feature or improvement you would like**
Its a little more complicated than a normal d20 system - Instead of rolling 1d20 +modifiers for a check, the duality dice rolls 2d12+modifiers, …
-
an error in the console appears when GM advances the turn to the next participant in the combat tracker.
the error looks like this:
Uncaught (in promise) ReferenceError: firstGm is not defined
[…
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
Most district types should offer a Seat of Power building project (15 labor, requires town, one per district). These allow the player to recruit and set a unit as the district ruler or overseer. Each …
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …
-
```
What is the expected output? What do you see instead?
Higher AP weapons should deal more damage. Currently the hammers/axes deal no
dmg and cost 6-10AP. Would love to see a damage multiplier …