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## Motivation
When enabling a 3D terrain effect using `map.setTerrain()`, things look beautifully realistic until you check out some road bridges, where the terrain dips and the road follows the te…
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Build, uncomment are rebuild to see `o.iterator is not a function`.
Will not happen if you uncomment and restart compilation server.
```haxe
using Lambda;
abstract KeyMap(Map) {}
class Main {…
RblSb updated
10 months ago
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The pattern matcher assumes by default that it is safe to run functional passes on the replacement graph. The ones it runs are DCE and remove_noop_ops. We should try to change it to be more automatic …
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Your work is very interesting, and I have two questions regarding the experiments in your paper:
1. In the paper, you compared the approach of using image enhancement followed by object detection (…
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While trying to use Functors for dependency injection, I noticed that the functions defined within `module Make` are defined a second time at the top level.
**Rescript:**
```res
module type Dep…
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Not sure where this going to fit in, but talks with @nick4rivers has brought this up multiple times. At some point in the workflow new imported orthomosaics need to be georeferenced to the first impo…
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Hi. I'm trying this on NME.
I needed to add **`@:keep`** before each **`function _on...`**
https://github.com/SempaiGames/extension-facebook/blob/5d531ab512883c94730bd9e386da835148f274fe/extension/f…
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When enabling DCE, a custom js generator receives only those concrete types that need to be generated. However it also receives every typedef included in the class path (even in unused modules). I'm g…
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We should have a samples and demos list on the docs.
This should also be maintained the same way for DCE samples (also related: https://github.com/Dynamsoft/camera-enhancer-javascript-samples/issue…
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https://try.haxe.org/#0Dc93
```haxe
class Foo {
public function new() {
}
public function toString()
return Std.string(Std.random(100) + 100);
}
class Test {…