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**Description**
Individual models works as expected but ensemble pipeline of these individuals raise `[StatusCode.INTERNAL] in ensemble 'depthcomp_pipeline', onnx runtime error 2: not enough space: e…
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Hey, I am attempting to write a Unity importer for the r3d format. I have been following [this](https://github.com/marek-simonik/record3d/issues/76) example as a base of my code.
In this example th…
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Can you tell me how to get the depth map from RGB pictures?@lkskstlr
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It's seems a vanilla problem, it's explain why the Render depth control reset to minimum when you load that map in vanilla versions of descent 3.
May Interplay devs noticed this but they don't have t…
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Hi,
Thank you for the great work!
I'm assuming that we can render depth and normal map from the learned point clouds.
Could you give any tips for extracting depth and normal map from the learned …
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I see that the per gaussian depths are returned, but how about (optionally?) also returning a fully rasterized depth map so we can use a depth based loss as well during training?
Thanks for writing…
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### Describe feature
I am copying https://github.com/zadam/trilium/issues/4021
Please have the obsidian style sliders for the note maps with the most requested being link distance but also inclu…
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So the metric depth version obviously outputs stuff in meters.
To be able do that the model **must** somehow estimate the focal depth.
The fact that this estimation is not part of the output/input…
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Hello, with this code we can determinate only the image disparity.
How can I convert the image disparity into depth map ?
thank you
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Is the depth map of your article a pseudo-color image? If not, how did the color depth map come from in the result, mine is a single-channel depth map. . . thank you