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I am having sync and determinism issues with Dandara.
- When the game is changing scenes, it takes a non-fixed number of frames to load the next scene, and so the movie desyncs.
- Another problem,…
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Modify run_examples.py to run each benchmark multiple times with the output logs. Verify that the simulator runs with determinism.
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Completely deterministic simulations are probably required by some users.
Currenlty atomics are only used during message datastructure construction for non-brute force messages (i.e. pbm construct…
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Currently, faust generates independent computation graph nodes in an unspecified order.
This causes generated code to vary between runs.
I suspect this has to do with the way graph nodes are store…
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We need all implementations to be deterministic. With any sort of compiled approach (JIT, Cython) this is challenging.
It's particularly tricky to support determinism with the single-step approach…
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Add CosmosSDK simulator support.
Currently blocked by https://github.com/strangelove-ventures/poa/issues/170 and https://github.com/strangelove-ventures/tokenfactory/issues/11
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### Description
I have trouble with determinism for Jax code on GPU but not on CPU. This is easy to reproduce from the flax examples https://github.com/google/flax/tree/main/examples .
From https:…
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The OCI specs say that layers should preserve timestamps, but I expect to (optionally?) violate that, because we will want to produce bit-for-bit identical output given identical repo builds, just as …
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The engine is not outputting the exact same each time.
There are two parts of this
- [ ] Theme generation
- [ ] Weighting assignment
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Related to #15 and #27.
For some reason, in the file `generated/go/users/item_starred_repository.go`, Kiota occasionally generates a file that includes
```go
// ItemStarredRepositoryable
type ItemS…