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Great paper, but I have some questions.
1) Is it necessary to learn physical properties from dynamic scenes? Why can't we just assume the force between anchors? Or just apply gravity?
2) Have u tr…
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For some prompts, the tags will generate indefinitely. For example, the prompt:
``A school of fish with exactly 17 fish of 3 unique species.``
will result in the following generation:
```
# Init…
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I noticed when analyzing the CSV logs that each scene has a different number of Length frames, but currently only a uniform number of output images for the scene can be controlled uniformly using the …
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The project aims to check the authenticity of signatures of users. The users will have a dashboard to register, and upload their signatures, in background, Dynamic Time Wrapping algorithms is used beh…
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**Describe the bug**
I'm trying to use a Two.Arc object (in the "extras") and to dynamically update the height and width after adding it to the scene. Binding a function to the update event that chan…
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Dynamic transition of scenes has broken. Only transitions done in action builder work. Any transitions done in webhook are not registering.
https://developers.google.com/assistant/conversational/webh…
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Hi Ingo and DrSlony,
I've shot a scene using Magic Lantern's auto HDR bracketing, which correctly resulted in eight shots all 2EV apart. I naively saved them to a 16b DNG, knowing the embedded prev…
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**Describe the bug**
Whenever I try to render a Sequence in one of the City Sample maps i get a:
[2024.07.04-06.14.33:000][611]LogEasySynth: UTextureStyleManager::OnLevelActorAdded: Adding actor '…
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Hi, might this implementation work on the waymo urban dataset?
thanks!
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Objects are deprecated in 1.1, but the spec, at least according to their unit tests, requires the object type to be supported for WDL 1.1. There is a unit test in the SPEC:
https://github.com/openwdl…