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Whenever I rip something to .midi and .sf2 from an .spc, there's always odd pauses (rests?) in the songs. They're very short and almost unnoticeable, but they add up to upwards of ten seconds of extra…
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I was thinking - if you insert multiple songs that use the same samples using this tool, would you end up with duplicate samples in the ROM? I know that some games (EarthBound being the only one I hav…
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Would be nice if GB Studio had more sample packs for easy faster development of popular type Games.
Like RPG's, Run and Guns, 2D Fighting, Action Adventure, Shoot em ups, platformers, Puzzles.
- D…
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![image](https://github.com/user-attachments/assets/3e8b233a-9101-43c6-b8c6-6bac3e44f1b7)
The timestamp between those is .25 of a second. It's impossible to react to it or get a bash off. All other…
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**Describe the bug**
on some servers, even with images permission (attach files) I can't send, the stickers just don't appear, only the classic ones and from other servers don't
**To Reproduce**…
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_Starting compilation...
'Project' object has no attribute 'version'_
Edit:
Found a debug option when I run it now it gives me this issue
_Starting compilation...
Traceback (most recent call …
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I've tried several times to compile my ROM, and it keeps giving me the same output everytime
Starting compilation...
Compiling CCScript
Finished compiling CCScript
Compiling Project C:/Users/335…
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Here's a good question for the game. Should it be turn based, real time, or both?
Thoughts?
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During the ROM building portion, everything goes fine until the building of the death screen. After this, the program exists with the following error message
> *** Error in `/usr/bin/python3': mun…
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See title. When assembling with `ca65 V2.19 - Git 494bf10` I get the following errors:
```
E:\temp\ebsrc-main>ca65 --version
ca65 V2.19 - Git 494bf10
E:\temp\ebsrc-main>make
ca65 -t none --cpu …