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### Reviewed guidelines
- [X] I have read and understand the suggestion guidelines
### Checked for duplicate suggestions
- [X] I checked for existing similar suggestions
### Summary
Add a method …
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EffekseerForCocos2d-x.cpp
void TextureLoader::Unload(Effekseer::TextureRef data)
{
if (data != NULL)
{
auto path = g_glTex2FilePath[data];
auto tex = g_filePath2CTex[path];
if (tex-…
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In EffekseerManager.java (https://github.com/SrJohnathan/ParticlesLIbgdx/blob/4743bac38588c525f021a9bf5c0af701d54facc9/src/main/java/br/com/johnathan/gdx/effekseer/api/EffekseerManager.java), I notice…
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I added the base to my engine, same as the example, compiled the shaders got them loading, same as in git. I tested out Laser01.efk as well as the others, and this is the kind of results I am getting.…
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After adding the effekseer runtime to a scene transparent objects that are not part of the effect begin to flicker when on the edge of the frustum of the camera. It seems to be an issue that persists …
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Hi!
I'm trying to export my particle as video or image via command line but I cannot.
Exporting as standard output .efk binary works well, but when I try to do it for video or image the output f…
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https://gyazo.com/2cf687875cf02735db626e2d64b724f1
Ok, so I am using that gif to demonstrate that if I have an emitter, and let's say I move it, the stored target from effekseer of later spawned node…
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i just port Effekseer to diligent,still have a lot bug there.
https://github.com/9MW/effekseerDE.
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Hi,
Can you port to Axmol Engine?
This is the main cocos2d-x fork:
https://github.com/axmolengine/axmol
Thanks.
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Hi
I am experiencing a crash on
https://github.com/effekseer/EffekseerForCocos2d-x/blob/7f01bfecd5abd92d039d7effa2e6107217f4e7ed/Players/Cocos2d-x_v3/EffekseerRendererNative.cpp#L7191
for iOS be…