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Example:
```nim
import nanim
proc myScene(): Scene =
let
scene = newScene()
dot1 = newDot(100)
dot2 = newDot(100)
scene.add(dot1, dot2)
dot1.moveTo(200, 500)
dot2…
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The following fails
```
from firedrake import *
mesh = UnitSquareMesh(10, 10)
V = VectorFunctionSpace(mesh, "CG", 1)
n = FacetNormal(mesh)
u = TrialFunction(V)
v = TestFunction(V)
F = inner…
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There will need to be a way for links between works to work.
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I have polymc and Yamato Gun on the latest version of minecraft, I used an override to do so. When I fire a gun the bullet jitters as it flies.
https://github.com/TheEpicBlock/PolyMc/assets/101488…
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This is more or less a reminder for myself.
We've got the go-ahead to bring down the functionality from [@wgetJane's weapon rework](https://github.com/wgetJane/ttt-weapon-rework), and it makes a lo…
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Hey @PascalPrecht ,
When I add a third tab with interpolation, it's treated as a separate entity by ng-repeat. It works in the previous version of the example (before angular switched from @Template …
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There are a few inconsistencies related to the `Grid` type
- We have in `Grid` the cellsets defined as `Dict{String,Set{Int}}`, but I guess we should use `Dict{String,Set{CellIndex}}` https://githu…
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I have a feeling that this is more of an issue with how Minecraft handles moving minecarts but it'd be sick if you could fix this somehow.
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I'm sick of these delays between pressing the left mouse button and firing this relic of the past needs to be removed or given the opportunity to change the value of lerp
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Here is a list of functions that could constitute a `AbstractDofHandler` interface in the future:
- `find_field(dh, fieldname)` --> return some type of field index
- `field_offset(dh, field_index)`…