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Hey there!
You probably know about the software FaceRig, which can use your webcam to track your face and map that onto the model.
I think Meat would benefit from such a feature and it should certain…
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# Information
Attn: Vir
I left a copy of said avatar in question at secondlife://Aditi/secondlife/Crash%20Me/201/149/40
Original Jira Fields
| Field | Value |
| -------------…
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# How would you like the feature to work?
Function: llWearFromInventoryTemp( string name )
llWearFromInventoryTemp attaches a single wearable(inventory type INVENTORY_CLOTHING) from the object's i…
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Just because there's never enough whimsy 😄 cc @kfarr
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Hi Gespona, hope you're good, and thanks for plugging away on the Unity integrations. We picked up some OAK-D Lite's back in the 2021 kickstarter and have patiently been waiting on UVC, as well as the…
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We've had some requests in the forums for additional bones and attachment points. Filing this to track the various requests in one place.
## Links
### Related
- [ ] https://github.com/secondlife/jira…
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Hi,
Awesome work!
I have a question, How can I create a new avatar from an image or video? and apply the .pkl file motion on it.
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same db and table with 6 records in it ,post_id is index post_link is not ,
```
db=context['db']
tables=db.get_table_names()
print('current operating db:',tables)
for t in table…
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## Bevy version
`0.8.0`
## What you did
1. Spawn entity from glTF scene with recognizable forward direction (e.g. character, vehicle).
2. Transform the entity along the Transform::forward() …
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Hello. I'm using this script (thank you BTW) to bring Daz characters into Unreal, and it works with standard run of the mill animation blueprints, but my game uses Advanced Locomotion plugin, and when…