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Left one is from `NoiseTool` (the expected one) and the second generated via `NewFromEncodedNodeTree.` It is looking like that the domain scale isn't taken in consideration.
…
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I'm working on combining the 12m and 7m data for this field to generate the combined continuum via tclean. Still in progress, but here are some updates ...
- Ran tclean on the concatenated 12m (#41…
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I'll leave the complete output:
D:\Engines>git clone https://github.com/hugoam/toy --recursive
Cloning into 'toy'...
remote: Enumerating objects: 900, done.
remote: Counting objects: 100% (900…
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A string question history was introduced in e91cdad23a0a7de069f7048bbc1d03a531e14d26 and it seems that both crashes reported [here](https://attnam.com/topics/Cant-start-game-Ubuntu) are caused by a st…
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Sgr_A_st_m_03_7M
uid://A001/X15a0/Xea
* [x] Observations completed?
* [x] Delivered?
* [x] Downloaded? (specify where)
* [x] hipergator
* [x] hipergator pipeline run
* [Pipeline Run 20220…
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**Godot version:**
v3.2.3.stable.official
**OS/device including version:**
Linux Ubuntu 20.10 - NVIDIA Corporation TU117M / GeForce GTX 1650/PCIe/SSE2
**Issue description:**
When creating a…
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If you are receiving the following error when building your C++ project:
`
error LNK2019: unresolved external symbol "__declspec(dllimport) private: static void __cdecl FastNoise::SmartNodeManager…
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os: `macos 10.13.6`
steps:
```
./bin/darwin/genie --gcc=osx gmake
cd build/projects/gmake-osx
make config=debug64 -j8
```
↓
```
==== Building glslang (debug64) ====
==== Building fcp…
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I notice that there's noticable banding/terracing in the terrains when heightmaps are used but the procedural generation results in a smoother mesh. Could this support .exr perhaps to allow a better r…
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Hey, thanks for sharing!
Do you have some screenshot/captures to easily look into?
I tried to compile here in Windows 11 / Visual Studio 2022
OF 0.11 release / C++14
This is the environment …