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### Context
In quantum circuits, sometimes CNOT gates are not necessary, or can be decomposed into two single-wire gates. For example, if we know that the control wire is in state |1>, then the CNO…
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I'm submitting a bug probably. I am maybe wrong, but I tried using the fine state machine in my project and I got a bug where the walk animation wouldn't play if you held down walk keys before attack …
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Quick note on flyweight, each game object should have a static member(s) representing the different models / textures it uses. For example, F16 has a few static members that are reused and "copied", i…
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![bolt](https://user-images.githubusercontent.com/4343031/95155568-0f779380-07b2-11eb-8072-4d0d94a328b0.jpg)
[Ludiq Bolt](https://assetstore.unity.com/packages/tools/visual-scripting/bolt-163802)
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An experiment in mapping out character actions using finite state machines which are then transformed into a type of detective novel using Tracery grammars.
- [Code](https://github.com/augustocorva…
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Hello,
This is not really an issue, but I did not find another place to ask about it.
I think that some kind of mechanism in URBI is built to make **multi-level finite state machines**. It used to b…
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Mission planning is important for complicated robotics tasks. So It would be great to add some simple mission planning examples. For example,
- Finite state machine
- BehaviorTree
etc.
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* operador relacional -> < | > | = | == | !=
* operador aritmético -> + | - | * | /
* operador atribuição -> =
* caracter especial -> ) | ( | { | } | , | ;
* palavra reservada -> main | if | else …