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Exactly as the title states, MC simply won't start with the First Person mod installed. I use Forge 1.19.2 v43.3.0, but I see the issue happening with others using Fabric and/or other versions of MC.
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For First person control of creatures you need to use the mouse, the number
keys on the alphanumeric field, and the arrow keys. For people without three
hands it would be very useful to have dif…
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### Have you checked if there's any similar suggestions ?
- [X] I checked, there are no similar suggestions that have been reported.
### Are you using the latest Epic Fight ?
- [X] I checked I'm us…
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Gun model disappears (might be related to spectating? ) - StellaNova
to fix the view model (when someone spec in first person mode) the timer should last longer - Syz666
Weapon viewmodels disappeare…
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The camera needs to be controllable as if from a first person perspective. Initially this makes sense to be locked to a single top to bottom rotation pole like an old school dungeon crawler. Rotation …
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[TransparentWall]
TransparentWall=1
HMD=0
CameraPlus=1
MutiViewFirstPerson=0
DynamicCamera=0
LIVCamera=1
both options (HMD (i think this is my view) and MutiViewFirstPerson (view for multivie…
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As Source is a First Person Shooter I expected this module to be as well, however when I open it in my editor it's third-person!
I am unsure if it's intentional since in Element Viewer the camera i…
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### Describe the bug
On the stable branch (1.5.4) the functions `AttachCameraTo` and `SetCameraOffsetTransform` modify the placement of the player's held tool as well as the camera. This is not the…
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### Steps to reproduce
Run in terminal
```sh
rails new nested_assoc && cd nested_assoc && rails g model Company name && \
rails g model Person company:belongs_to && rails g model Comment person:be…
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There are some animations that seems to rotate the actor skeleton interested of the actor in self.
In those animations the first person with this Mod still will look to the front of the actor from …