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The Castles in FTC serve as the economic power for your fish tank fighters, without them your fish would starve and the fighting fish tank warriors would slowly but surely diminish. I feel that either…
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It doesn't happen at the start of the game, but later on once you have Floyd; maybe the waterfall effects cause the massive slowdown? I'm using GLideN64, N-Rage and all other settings are default.
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Happens with both river and sea fishing on the PS4 version. Crashes with error CE-34878-0
Base console running 7.02 and GoldHEN 1.1 if any of that is relevant.
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**Feature description**
there would be fish in the water
**Feature purpose**
the water is very boring in the current state of the game, and fish would be a fun addition
**Additional context**
…
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It seems like the age is not properly serialized, or the fish keep growing before the game is saved and the age is then maxed when serializing.
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![fish](https://user-images.githubusercontent.com/37191990/233756964-72b126a5-2bd2-4ad3-a338-925f5b8e7bf8.gif)
Tested with a new foundry world on D&D5e, no other mods.
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We should eventually have our own version of this booklet to onboard new contributors:
https://not-fl3.github.io/platformer-book/intro.html
Anyone is welcome to have a go at writing one of the m…
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Your game suffers from FTA (First Turn Advantage) When the map is perfectly mirrored, red will get a neutral fort earlier, thus more fish food and blue can never rush to a fort. The way to fix this wo…
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Pas possible d'activer l’environnement virtuel de python car NVM ne supporte pas Fish shell (pas compatible avec Bash).
```
timothee@arch-game ~/p/p/d/zds-site (dev) > source zdsenv/bin/activate.f…