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**Issue by [EPuncker](https://github.com/EPuncker)**
_Wednesday Jul 30, 2014 at 05:56 GMT_
_Originally opened as https://github.com/PrinterLUA/FORGOTTENSERVER-ORTS/issues/1055_
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Assigned to @EPu…
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Would be nice to have a new item attribute to make item duration be counted even if it is in depot, user offline, house etc, like in real tibia we got some items that disappear despite the user being …
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The following code snippet crashed my server when attempting to add a _candelabrum_ item for the map (that does not decay), so that when a player moves or uses this _candelabrum_ it transforms to a de…
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### Before creating an issue, please ensure:
- [X] This is a bug in the software that resides in this repository, and not a
support matter (use https://otland.net/forums/support.16/ for su…
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### Before creating an issue, please ensure:
- [x] This is a bug in the software that resides in this repository, and not a
support matter (use https://otland.net/forums/support.16/ for su…
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Hello
The talkaction !shop is not working for this version, added in top local znoteShop = TalkAction ("!shop") and final znoteshop:register() but not working, globalevent also not working.
use…
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Maybe in the next Big Update, can be implemented the pvp option, something how Retro and New PvP.
Some guides:
http://tibia.wikia.com/wiki/Open_PvP
http://tibia.wikia.com/wiki/Combat_Controls
ht…
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There are a lot of inconsistencies in the way we present logs to the user. In order to make logging uniform throughout the codebase we need a unified, preferably typesafe logging subsystem. On POSIX c…
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local container = Game.createItem(1988, 1)
player:addItemEx(container)
container:addItem(2160, 200)
Would be interesting if there a way to add more than 100 items of a type in a once.
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How do I know if the player is gaining mana or losing mana ?
Because manaChange is always positive.