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version:
numina 1.0.38
forge 14.23.5.2847
i already disabled all the configs related to FOV fix
and settings > videos > fov change set to true
(also all the config related with fov disabled in …
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I integrated two Xenium sections and ran `ImageDimPlot(..., split.by = 'sample')` but it shows only the first section. How do I make it show both? Same problem with ImageFeaturePlot (it emit an error …
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When I used your FOV fix for the first two games on Origin, there was no problems. However, when I place the files in ME3, Origin version, the game just refuses to launch. Nothing ever comes up, and i…
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If possible, please make it able to zoom while in [tweakeroo](https://www.curseforge.com/minecraft/mc-mods/tweakeroo)'s free camera mode.
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**Describe the bug**
A clear and concise description of what the bug is.
Currently, I'm working on `OAK-1-W-97` with `OV9782`. In the doc, it supports 400P, 720P, 800P. So I try to test every resolu…
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hello,
i've been using 7.6 this morning with fov set to 1.5 and i noticed that when you use sprint, the fov reset to set value, this "fixes" the fov going higher and higher fight after fight.
co…
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Hi!
I have an issue with loading the public dataset from Vizgen that is used in [this vignette](https://satijalab.org/seurat/articles/seurat5_spatial_vignette_2).
To give you a view of what the data…
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### Describe the bug
Camera FOV seems to be based off screen width instead of screen height, thus cropping view on the top and bottom when using a wider screen instead of extending the view on the si…
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https://github.com/PCSX2/pcsx2_patches/blob/main/patches/SCUS-97353_49536F3F.pnach
Essentially, whenever you scope in with the sniper and switch to a different weapon, the FOV is reverted to the b…
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Hello,
The instructions say that "Add the following material function: _MF_NoClippingEffect_". However there is no such file in the package. In your package, I found `Content\WeaponFOVClippingFix\F…