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**Describe the issue**
Java's transferTo tries to use sendfile and fallback to read/send in case of EINVAL
**To Reproduce**
Try to run Kafka under Shadow
**Shadow (please complete the followin…
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**Note from maintainers**
Following up on [this suggestion](https://github.com/microsoft/playwright/issues/23047#issuecomment-1874652966) by @enkelmedia, you can work around this issue:
```ts
t…
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In `input.performActions` command, with **`origin: "viewport"`** and **`context`** of iframe, the wrong coordinates are used.
* The WebDriver specification [get coordinates relative to an origin](…
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This [controlled-input cursor bug](https://github.com/reagent-project/reagent/blob/master/doc/ControlledInputs.md) appears when I try to use the new `react.dom.client` API to render an `:input` compon…
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Awesome game! Looks great and plays great.
Menus/Ui - (20-25fps 25 being fullspeed for menus and gameplay)
Cutscenes - (30-40fps, 50fps is fullspeed for these and most run terribly with horribl…
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### Description
I was following the "VisualElement Drop Shadows on iOS" tutorial to add shadow to a element. Everything works fine except when you minimize the app (home button click) wait few …
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### Description
Frame shadow and elevation looks different when upgrade from 3.2 to 3.3 or 3.4 pre when used inside ListView. It looks more flat and very similar to #3532. Tested the issue on Androi…
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I'm implementing the a `Rectangle` widget (#26).
Here is what a Rectangle view in SwiftUI can do:
The swift code for that looks like so:
```swift
import SwiftUI
struct RectanglePage: …
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### Describe the project you are working on
Open World Game
### Describe the problem or limitation you are having in your project
Directional Shadows Suffer from Pixelization (when insufficie…
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# Description
Heap-buffer-overflow in scale.c:214 scale_without_resampling() (SEGV)
## Case 1
Normal build
```
$ /home/oceane/libsixel_norm/libsixel/build/bin/img2sixel -r nearest -h 3 ./p…