-
---> 25 utils.log_model_info(log_file,
26 train_state_initializer.global_train_state_shape,
27 partitioner)
File /kaggle/working/t5x/t5x/utils.…
-
For the dactyl manuform there's this project: https://github.com/chenfucn/dactyl-pivot
This is great for prototype building, as there is much less material and time needed for printing. Maybe you c…
-
Stacked cube representation of curved walls leads to some funny corner bounces off curved walls. Makes the game a little harder, because you get fewer upwards bounces.
This is probably in nice-to-hav…
-
Hey there!
I'm some trouble with a scan. The resulting mesh has a bunch of holes and didn't really turn out, despite the fact that the images created a pretty dense and detailed point cloud. I haven'…
-
We shouldn't assume that every room will use full mesh. Ideally rooms should be have configuration along with the policy server explaining how to distribute events amongst the participating servers.
…
-
Right now things fail around 45 degrees or so. May be able to simply reverse the lists of points in the `blockMeshDict` generator script if AoA is above a threshold.
-
**Godot version:**
3.1 official
**OS/device including version:**
Windows 10, Vega 8 and Intel integrated, latest drivers
**Issue description:**
Imported model is not completly rendered when u…
-
### Environment
Second Life Release 7.1.9.9620320242 (64bit)
Release Notes
You are at 149.9, 144.9, 23.0 in Rumpus Room 2048 located at simhost-01129fe6e38889eb3.aditi
SLURL: secondlife://Adit…
-
We should check whether everything works using
- `Float32`
- `Float64` (current default)
- Types from [MultiFloats.jl](https://github.com/dzhang314/MultiFloats.jl) or [Quadmath.jl](https://github…
-
Angled faces cannot be produced here.
```
random_id_vec = np.random.normal(model.id_mean, np.sqrt(model.id_var))
# create random expression vector
exp_vec = np.zeros(52)
e…