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Godot v4.2.2.stable - macOS 14.5.0 - Vulkan (Forward+) - integrated Apple M1 - Apple M1 (8 Threads)
In MacOS, while using Godot in full-screen, clicking the "Add terrain type" button leads you to a…
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RX6700XT
WIN 11
Black screen followed by full app crash.
[shad_log.txt](https://github.com/user-attachments/files/17053893/shad_log.txt)
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- [x] I have updated Purchases SDK to the latest version
- [x] I have read the [Contribution Guidelines](https://github.com/RevenueCat/purchases-flutter/blob/main/CONTRIBUTING.md)
- [x] I have searc…
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As reported by in #26 by @alexmyczko : "he screen size is kind of limited to some specific size (like 1/4 of my screen) on a macbook pro with retina display"
To confirm: Is that when running in win…
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App leaves a gap for the camera hole and navigational bar on screen on my Pixel 6a.
![Screenshot_20240612-172209_1](https://github.com/Bithack/principia/assets/89107446/72ea342f-4cdf-4ee9-ad8c-2434e1…
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Sometimes when I use the app in full screen it shows the bottom bar.
![Screenshot_20240622-002836](https://github.com/futo-org/grayjay-android/assets/173501032/0eeb4071-a0b7-4af1-abbc-7dd4027f4e04)
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Hello, when working with this project i noticed that attempting to full screen using
window.set_fullscreen(Some(Fullscreen::Borderless(None)));
or
let primary_monitor = window.primary_monito…
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## Feature request
It'd be nice to directly support conditionally shown content in full-screen cards. Here's how you can get there today.
1. Add conditional content in a `card_body()` with `clas…
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Steps:
- Full screen any window.
- hover to the boring notch
- title bar will stuck even after boring notch gets closed
View video for better understanding.
https://github.com/user-attachment…
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