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Aside from making the game narrative more logical, it would mitigate the inhibition of vision caused by the slug “slime” now.
![smoke-slug](https://cloud.githubusercontent.com/assets/20446122/2312487…
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Document detailing when the game transitions into its narrative, the pacing of the gameplay/story flow, and an idea of what a dialogue scene would look like
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In "Monkey and banana"
I can't quit after eat banana and type "quit".
It's infinite loop.
Probably, there are no "BREAK-NARRATIVE", after game end.
It's ok (exit program) in Java example.
Also, I can…
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Define and discuss the basics of this tag.
Spawned by:
- #50
Related to:
- #54
- #55
## Discussion
Due to the rework of the problem types the need for tagging the goals of a game was already limi…
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Title Screen still includes a selectable option for the Volcano level. This needs to be removed and replaced with a new Credits option, showing my name and a link to the website, along with info regar…
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We will implement multiple types of NPCS to facilitate the game.
TODO:
Setup templates for the creation of npcs based on zones
Get more portraits for NPCS, figure out how to organize and list all…
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**[ UUID ]** 2f751e38-73cc-4241-be93-3a02cd9c9011
**[ Session Name ]** Worldbuilding for Safe, Secure, and Private Futures: Producing Internet-Related Roleplaying Games and Interactive Fiction
**[ P…
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As a Narrative Game Designer, I would like to create a new format. This functionality would allow to me to format text as GAMEPLAY or OPTION, making it distinguished from ACTION.
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-------[Moved from unity-ai-repo]
It would be fantastic for the V3.0 Paper and Release to be able to configure the walls, floor, and roof of the arena to be different colours and/or textures. At th…
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I love the feel and concept of your game.
The dialogue is super engaging and humorous. There is pressure for every decision as you do not know the value of each of your resources when you start.
I …