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### Is your feature request related to a problem?
This particular suggestion is annoying to many existing users and confusing to new users.
ETA: I have seen multiple new users think that the nam…
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Currently bevy lists bevy_retro in assets. ([main/Assets/2D/bevy_retro.toml](https://github.com/bevyengine/bevy-assets/blob/main/Assets/2D/bevy_retro.toml))
bevy_retro is licensed under what they cal…
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```
C:\Users\GameDev\Documents\Godot\godot-docs-l10n\docs\contributing\development\compiling\compiling_for_web.rst:: ERROR: Anonymous hyperlink mismatch: 1 references but 0 targets.
See "backrefs" a…
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### Project
Keid game engine
### Maintainer
IC Rainbow
### Skills / Function Needed
https://keid.haskell-game.dev/
> Keid is a 2D and 3D pure-vulkan rendering engine with pluggable g…
dpwiz updated
2 years ago
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The thisweekinbevy site combines multiple disciplines and tools to work. Rust, CSS, HTML, JavaScript, SSR/hydration, "Islands", Dockerfiles, etc. No piece should be taken for granted in the contributi…
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Type: Bug
## Issue Description ##
Ask for installing the csharpier again locally or globally, but I have already installed dotnet-csharpier via `dotnet tool install csharpier -g`.
## Steps to Re…
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After upgrade to latest Pixel it seems to be some issues with flickering lines between canvases. My map in the image below consists of multiple canvases side-by-side without any space between. When mo…
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Hello can this be used to help seamlessly load large maps made up of small chunks with a working multiplayer server? This is how most open world multiplayer games work I think? This is for solving thi…
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To see this jitter, you should circle around an object, while looking at it.
https://user-images.githubusercontent.com/36535717/148587270-7ee79778-63eb-4db7-9a08-513404ccff83.mp4
Maybe it is not…
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In one of your very old post you said you wanted to make a tool to allow you to automatically generate characters rather than have a gimp file. Did you ever start on that?
If not I think that would …