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### Describe the bug
When working with a GameObject with 2D Sprite Component, the 2D Sprite's position in the editor does not match the GameObjects position. Instead, the 2D Sprite stays in the sam…
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- [x] Spawns 1 - 27,053 spawns added to the database on **Database 1.0.0.1** Map 870
- [ ] Spawns 2 -
- [ ] Spawns 3 -
- [x] 25,750 Gameobjects added map 870 to Database 1.0.0.4
- [ ] Loots
- [ ]…
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This is a weird indexing bug when initializing lots of gameobjects with the same name
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* [ ] Establish a framework for how visual effects will be organized and implemented in Phaser.js.
* [ ] Identify core components required for the system (e.g., effect managers, event triggers).
* […
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### Description
When a client join a game this error is showing, but only on 1.9.1 not on 1.8.1.
The client is not spawning any network prefab.
No other issue than this one at the same time.
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`public void EnableBuildMode(GameObject[] objects)` uses `GetComponentsInChildren()` which by default ignores inactive GameObjects. See [Unity Documentation](https://docs.unity3d.com/ScriptReference/C…
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### Description
Given a hierarchy of GameObjects with NetworkObject components with AutoObjectParentSync on:
* Starting a host assigns every NetworkObject an ID and a parent ID.
* Stopping a host…
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### For?
S&Box
### What can't you do?
I'd like to be able to build my levels while controlling my character, this is pretty nice in movement based games because it lets you design a level and…
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### Description
When using the NetworkTransform's interpolate method and a default TickRate of 30, interpolated objects often feel very floaty near places of sharp velocity changes especially in jump…