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```
The Gamemode plays in single player, but when I launch it on my server, it
messes up and won't display any info. I have done a clean install, and
removed all files and addons with lua. I put on an…
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### Details
Tell us exactly what happens here, every single detail that you can think of.
Please include information such as which Beta Branch your game is on, the console log (opened in-game by pre…
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Is it possible we could get a function to return a table of all the server cvars.
e.g PrintTable( Cvars.GetAll( ) )
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Once a particle emitter overflows, for some reason all entities will no longer render except for the map and you need to reload the map in order to fix it.
There is console spam with
```
CUtlLinkedL…
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What the title says. It's pointless to auto load it. What if I'd like to make my own base?
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### Details
Hi Rubat, hi Willox.
I do not really know how relevant this performance issue is, but I'm going ahead.
The serverside hook `"TickWidgets"` (event `"PlayerTick`"), defined in [widget.lua…
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Just a query about the switch to manual polling and the "trust me bro" about it being faster - If you're traversing to the C state from lua, you're going to get an inherent slowdown there anyways. Sur…
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When using NPC models as player models and overriding some animation code to translate activities properly, they will sometimes cause various issues when the model is rendered.
The most reliable wa…
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Recently there was a client command added "reload_legacy_addons" or so, and you could add it to the server, so it reloads the /addons/ and the /gamemodes/ folders, and "adds + sends" the files to the …
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Saw this while messing with npcs awhile ago, but kinda forgot about it until now. This was tested with no mods enabled.
### Details
The smaller Alien Controller projectiles currently cannot damage a…