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Hello.
Is it possible to prevent DLL Injection in the hl.exe process so that hacks don't work?
The nonsteam version CS Warzone somehow accomplishes this as I've tried testing hacks on it. I used t…
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AArch64 support is getting mandatory on many platforms. On iOS it's only supported for a long time and Play Market will require it at the end of this year, so Xash3D FWGS should be stable on AArch64 t…
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Can someone explain this svar to me?
If I set it really high, everything on my server hits (even if my aim is way off). If I set it near 1.0 or even really low it seems to be about the same (only hits…
ghost updated
8 years ago
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I would like to request the addition of new interfaces for engine game communication. The existing interfaces do not cover all necessary areas of game dev and can require ugly workarounds to achieve …
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My video card doesn't support ray tracing, but I would have to upgrade if I could play TFC with ray tracing :D
I'm kind of dumb about the mechanics involved here - this doesn't work for HL mods by …
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Instead of playing the audio track for each startup video, which would be expected behavior, the engine simply plays `sound/UI/valve_sound.wav` for each startup video. This makes it impossible to have…
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hi i got a problem while im adding some new entries "PasswordEntry" to be usable for password "" command like "NameEntry" in VGUI Build Mode Editor
looks like theres no way to add new options
my ver…
cobz0 updated
6 years ago
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Hello I've noticed on Op4CTF Linux server that the LJ Rune doesn't appear to work when I duck jump forward. I not sure if all the DeathMatch maps of Op4 with the Long Jump module is affected as well b…
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When I working on my mod, I found out some strange things.
I added this piece of code into PrimaryAttack() method:
```
void CGlock::PrimaryAttack()
{
...
#ifdef CLIENT_DLL
ALERT(at_cons…
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Pressing +use(and optionally any direction key) on a movable entity makes the player move with crazy speed.
I think this happens on all the HL1 engine powered games, if not only in CS 1.6 and CZ(as fa…