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### Issue outline
_Gradient_ denotes different things in different contexts. This is for example true for _vector graphics_ as one context and _mathematics_ as another context. It's not obvious which…
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### What Operating System(s) are you seeing this problem on?
Linux Wayland
### Which Wayland compositor or X11 Window manager(s) are you using?
sway 1.9
### WezTerm version
20240316-074238-889f8a…
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## Use Case
There are too many sliders for spatially varying controls. These would benefit from modes of interaction inside the viewport.
## Solution
draw light sources in viewport and have …
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### Bug summary
When constructing inset axes using the tutorial on [this page](https://matplotlib.org/stable/gallery/axes_grid1/demo_colorbar_with_inset_locator.html) the gradient of the colorbar doe…
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Currently with the new (VL4) gradient specification, there is a default left-to-right direction for linear gradients (i.e. defaults of `"x1": 0, "x2": 1, "y1": 1, "y2": 1`). However there appears to b…
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**Is your feature request related to a problem? Please describe.**
Thinking a bit about extra control axes, and realised it would be helpful if the mesh visualisation could also give a sense of print…
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Logo Window refers to transparent "DEON" text
- When scaling aspect ratio to 9:16 or 3:4 (Anything in portrait orientation), the gradient of the square svg source for the logo window clips resultin…
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In my app, I have a `GroupBox`, and inside of it a `GridBox` with labels, check boxes and text boxes. Some check boxes have `colspan: 2`, so are alone on the row. Because the last check bo…
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Any chance of having this working on Godot 4?
I tried going to the first couple errors and got this:
![image](https://github.com/Platinguin/Godot-Water-Shader-Prototype/assets/526829/479b5e4b-d49…
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Thank you for this nice work~. I have some questions?
1. why to scale y/z ? but without x? how about this benefit?
2. some question around this distance formulation.
inter_diag / (c_diag).
Distanc…