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**Environment information**
Xash3D engine version: latest GIT code
HLDSK version: latest GIT code
Operating System: GNU/Linux 64bit (Debian testing)
System architecture: amd64
Graphics system:…
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**Describe the bug**
Collision assert in `CollideSphereWithFace` function.
**To Reproduce**
- Load save from #416
- Exit the cave
- Walk a little to the right of the cave entry to the slope
- …
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Many older games used engines like GameMaker, which did not allow the developer to opt-out of graphics and/or audio output, but was also extensible. This led to cute situations where entire full-fledg…
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Graphite is an in-development raster and vector graphics package that's free and open source. It is powered by a node graph compositing engine that fuses layers with nodes, providing a fully nondestru…
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Hi, when I am using the [blue_engine](https://github.com/AryanpurTech/BlueEngine/tree/master) with egui I have noticed there is latency, whether if i am moving the windows around or when I move my mou…
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How can 8 Direction 2D Animation Sprite Support be implemented in Tiny MMO Demo to test 2.5D 64 x 64 Pixel ~480 Pixel Resolution 2D Animation Sprites?
We had 4 direction sprite support in the earl…
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Simba (@Doprez) — Today at 00:05
Ah here it is, https://doc.stride3d.net/latest/en/manual/graphics/graphics-api.html this actually shows what that stackexchange post talks about. I think if it goes a…
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### Describe the bug
Alright.. this is a weird and random one.
I Have a DebugComponent i create in a Custom MapInstance that puts it onto objects that i haven't implemented yet
The map was made a y…
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The MonoGame framework is the preferred solution. Try integrating with the MAUI-based argon editor. Check for alternatives should this not work properly.
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Hello!
I'm using weathermap for few maps that are over 5k x 5k pixels in size and in my opinion it's time to rewrite code to use another rendering engine to make it look more fresh. I wonna replace al…