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As suggested here https://github.com/amcharts/amcharts5/issues/1673#issuecomment-2320337507, I was trying to create the axis range.
But the issue is, I have a toggle button where user can remove t…
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Keyboard Movement against the Map Grid –
Keyboard arrows doesn’t interact with the grid. It should auto populate and refresh data on the grid upon moment. Using up, down, left, right arrows on the k…
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events gates for all the movement controls (qweasd, space,ctrl)
ability to turn off turrets ,where they would go back to resting posistion (aware they can be set to return to starting position when s…
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Using both the grid-locked movement and click-and-drag movement has caused mini's to dissapear into stairs and clipped mini's into things like tables, etc.
![20200410200147_1](https://user-images.gi…
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![grid_movement](https://user-images.githubusercontent.com/32113404/31607301-749d1930-b231-11e7-92f4-6b6c80a176d1.gif)
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Recently I changed the project's scaling mode from 2D to Viewport. This has the effect of snapping all screen movement to the scaled pixel grid as opposed to the actual display resolution. However, th…
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Currently users have problems differentiating between "huge object very far" and "normal sized object close". This results in them unsuccessfully trying to reach out into objects that are magnitudes f…
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Grid for the free movement of elements
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High level issue to track the initial path-finding/clearing effort to build an all-gather + matmul fused operation that overlaps compute + data movement.
- [x] #10416
- so the matmul can get ful…
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* Spell cast indicator icon is UNDER flying enemies!
* Armor string effect rendered under bird
* item body text also render below should be on top of everything - debug?/player-info?