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### Is your feature request related to a problem? Please describe.
Sometimes people can get a little too crazy in the world and I end up freezing because they used way too many particles
### Des…
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Is it possible to deal with OOM situations gracefully?
I'm dealing with input structures which are somewhat unphysical in terms of box size and or particle positions. It's hard to filter this out …
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Hey thanks for adding my last suggestion! Now that you have a config set up, I thought I'd toss a few more ideas your way. You obviously don't have to implement all (or any!) of these, but I think the…
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The engine loop (consisting of both Physics and Rendering) is a fair bit slower than I'd expect with the hardware it runs on, often fully maxing out a CPU core with a decent simulation; I suspect ther…
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The Red SOS appears!!
When I run the Glowfish - timeapi-test.ino file, initially the file runs fine, but eventually the particle dies and runs into Red SOS mode. I've been looking through Serial to …
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On https://grafana.com/grafana/dashboards/11605 you got a location of city hard-coded in PM10 (on Enviro Dashboard -> Particles -> Edit -> C (description of entry being pm10_{{location}} (dust, pollen…
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Rather than hard to see particle beams, set a mode toggle where glowing shulkers are indicators for ores.
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We should add some tools for making target ensembles. The easiest one is a pure-Python implementation (like @clpetix has) that does displacements of the particles around their lattice sites and comput…
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`PandoraPFOs` (clusters + associated tracks)
![image](https://github.com/user-attachments/assets/8f40ba15-c8f5-488a-a0fc-a5ade744adc6)
`PandoraPFOs` + all `SiTracks`
![image](https://github.c…
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Different game modes (easy/medium/hard, desktop/mobile/tablet) should be added. There should also be a choice to turn off the particle tracks for "hardcore" mode.