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if i have issues with klipper and the bed leveling because if you activate the heightmap and you home again the nozzle starts to print very bad the first layer (because if the heightmap is 0.2 and hom…
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I started considering the development of a plugin that extracts from the simulation the heightmap around a model over a equally spaced grid. A picture is worth a thousand words, from [1]:
Flat te…
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We have two heightmaps (Earth and Moon). Both have slightly different formats, and slightly different fractals to manage them.
#1333 would add another heightmap in a different format again, and a lot …
robn updated
10 years ago
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Heightmaps currently aren't thread safe, this is *very* bad probably.
Probably want to wait until 32x heightmaps are done before attempting to resolve this.
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Edit the height of the terrain using a ramp tool
gajop updated
7 years ago
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With terrain on, tilesets covering non-square areas with aspect ratios ≥2:1 do not show.
In other words, imagine you have a very wide photograph and accompanying heightmap 30·000 px × 10·000 px you…
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**Original report ([archived issue](https://osrf-migration.github.io/gazebo-gh-pages/#!/osrf/gazebo/issues/521)) by Maurice Fallon (Bitbucket: [mauricefallon](https://bitbucket.org/%7B8bca6a99-adab-44…
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Currently every heightmap handle is a separate GameObject - this solution works on a small scale, but is very inefficient and causes significant performance problems on larger maps.
We could use in…