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Hi, @yomotsu ! Could you get this to work with loaded heightmaps instead of JSON? I would really appreciate it & would love to use it in my own project! Thank you so very kindly! ^_^
Friends Always…
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```
Update MFTD to store the procedural heightmaps, along with normals, in
textures.
```
Original issue reported on code.google.com by `mcho...@gmail.com` on 2 May 2009 at 7:45
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This is not an issue, just a question. This plugin looks amazing and I commend your efforts, I am just curious whether you think it is a suitable basis for an experiment I want to try. I am interested…
bjfar updated
1 month ago
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Dear All,
thank you for the amazing library. Is there a way to use it with float images? I have heightmaps and sometimes they have negative values.
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Hi. First of all I want to thank you for creating this, it looks very interesting. I tried it with a mountain model and when the geonodes preview appears, certain parts of geometry jump to infinite lo…
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**This is a(n):**
- [x] New algorithm
- [ ] Update to an existing algorithm
- [ ] Error
- [ ] Proposal to the Repository
**Details:**
Hi, I'd like to implement Diamond-Square algorithm, a meth…
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### Godot version
v4.0.beta.custom_build.01ae26d31
### System information
Pop!_OS 22.04, 5.19.0-76051900-generic, Intel(R) UHD Graphics (CML GT2)
### Issue description
When casting rays from the …
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Did you try https://gdal.org/user/virtual_file_systems.html#vsimem-in-memory-files
GDAL writing to and reading from virtual memory?
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I notice that there's noticable banding/terracing in the terrains when heightmaps are used but the procedural generation results in a smoother mesh. Could this support .exr perhaps to allow a better r…
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An option to rotate height maps when importing them, either as a new map or into an existing project, would be extremely useful to have. Ideally a rotation for every degree would be the best, but 15 d…