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For the sake of organization in my head, I'll be splitting it into a few lists, because there may be some things I'm simply not sure if broken or I just didn't quite meet the requirement to trigger.
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EDIT: This issue does not affect 4.3 RC5 only, unnecessary tag removed.
Well no surprise that weapons point in a bit wrong direction as this was true with old UrT too. Just FYI and if not for 4.3 or 4…
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I am slowly finalizing the stats feature. Now the question is what do we need to track in the database. What is interesting for rankings? I would like to keep it clean and minimal and not track every …
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It just gibs someone when being clicked, it's not even interesting as a spell and being on the receiving end is bad. I know wizards are supposed to be strong but at least make it good.
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Reporting client info: Client Information:
BYOND:515.1623
Key:dexee
## Round ID:
[3324](https://scrubby.melonmesa.com/round/3324)
## Testmerges:
- [Behold, a Box!](https://github.com/Monkestati…
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Using Gauss at **_wrong angles_** deals self damage, and since Gauss damage is highly increased in this gamemode it ends up in self kill (even with `mp_selfgauss 0` which doesn't affect in this case).…
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### Client Version:
_No response_
### Issue Summary:
Chasms teleport their contents to a collective bottomless pit that can be fished out of via any chasm.
There are chasms in deathmatch, and th…
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So far all fng mods I know are called it "fng", "boomfng" and "openfng" and so on. But what if we called it "iFNG" "gFNG" and use that concept for all future modes. If the game mode name starts with "…
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Since we're moving to Steam as a distribution platform, we now have access to its platformwide achievements system. It is therefore probably beneficial for player retention to offer achievements throu…
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Currently there are two ways to track stats on a per player basis