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https://sourceforge.net/p/fteqw/tickets/140/
nksf wrote on 2022-03-29:
NQ engines supporting the FTE protocol such as QSS and vkQuake experience jittery motion on some entities for which certain…
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**Describe the bug**
The Lerp nodes should all have the same text, but the Lerp function (not a vector or quaternion) does not follow the same naming.
**Steps to reproduce**
Steps to reproduce th…
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Linear extrapolation and normalization are very common operations, particularly for graphics programming. I think they would make good candidates for inclusion in the standard.
For context, both of…
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### List
- [ ] support pull to refresh and UI collapse on `syncTouch`
- [ ] rename options correctly (eg: syncTouch -> touch.sync) (breaking change)
- [x] support scroll snap (https://github.com/da…
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I was wondering why I was seeing incorrect results with quat.lerp, until I realized it's just a vec4 lerp and isn't a quaternion lerp at all! A proper quaternion lerp would look something like this:
…
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Amazing work, really happy to have a networked project up and running! I noticed that networked objects appear to move at a lower framerate. I see the objects have their transforms set to lerp but it …
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There seems to be a bug with the implementation of Vector.lerp() function
```
$.Vector.lerp= function(v,u,t){return new $.Vector(v.x * (1-t) + u.x * t,
…
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Godot version: 3.0.6
Windows 7 Home 64 bit
it seems like I am getting odd values out of range_lerp that prints as `-1.#IND`
I feel that this is because I am passing unordered min and max and p…
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The third benchmark here demonstrates how to modify `Matrix4.lerp` to run about 25% faster by reusing objects rather than allocating new ones.
https://github.com/google/vector_math.dart/commit/4e833…
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| | |
|--------------------|----|
| Bugzilla Link | [PR51464](https://bugs.llvm.org/show_bug.cgi?id=51464) |
| Status | NEW |
| Importance | P enhancemen…