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Investigate the options available for making 2D mobile games.
Consider the suitability for a 2D board game, features, ease of use, performance, portability and random fun factor (anything else?)
Perha…
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In my kotlin project, libgdx is used for client graphical interface, where the main game logic is launched and ran by kotlin coroutine. This is pretty straightforward for desktop, but not so much for …
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### Version
3.3.3, 3.3.2
### Platform
Linux x64
### JDK
Temurin or OpenJDK builds 11 - 21
### Module
LWJGL Core
### Bug description
This is unfortunately related in someway …
krzyk updated
11 months ago
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Im trying to get LibGdx setup with ImGui.
Currently what im trying to achieve is to use the same window LibGdx creates to render ImGui.
```java
public class MyGdxGame extends ApplicationAdapter {
…
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Please have support for ISO keyboards.
I'll send you some examples.
You can look that up, they have an extra key between Z and Left Shift, they have 2 Alts, the right one is called AltGr. They a…
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#### Issue details
LibGDX currently does not support the 'class' type for custom properties in Tiled maps (see [here](https://doc.mapeditor.org/en/stable/manual/custom-properties/#custom-types)). The…
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There is a problem with this driver and games developed in LibGDX (https://libgdx.badlogicgames.com). It is hard to tell whether this is a driver issue or a LibGDX issue. However XBox controllers wor…
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### Submission Rules
- [X] I have read the README.md and understand the submission rules
### No Unity or Java Games
- [X] This game is NOT made in Unity and does not contain a libunity.so
- [X] Thi…
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`gdx-setup` generates **Gradle** projects capable of deploying the application to multiple platforms. Most of LibGDX developers will not be willing to switch to Maven for a single platform, especially…
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A lot of the graphics code consists of weird equations with linear interpolation dependent on the update cycle of the game itself.
In the effort to add a standard cycle clock with timer resolution, I…