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display config :
main : MacBook Pro 16 inch (1792 x 1120 (retina))
sub : 24 inch 144Hz Full HD (1920 x 1080 (native))
main-display resolution is retina display, so resolution list contains limit…
tbstk updated
3 years ago
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JME Material definition can use(for AppSettings.LWJGL_OPENGL3) for example:
TextureArray exampleTextureArray
that in SDK material editor open only one texture, while should open more.
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On MC 1.8.9, when you resize the Minecraft window there is a chance that the game will crash.
The MacOS Crash Reporter doesn't give a lot of info, but the logs do.
MacOS Crash Report:
https://p…
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I have the cl file from vanitygen plus, and would like to work with it from JavaScript, as I don't know c, I started trying to convert the c into is but haven't figured out how to call the cl file and…
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I was sent here from libGDX project:
https://github.com/libgdx/libgdx/issues/6405
Via the LWJGL:
https://github.com/LWJGL/lwjgl3/issues/621
When using libGDX with LWJGL3 dependency, ctrl+click…
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Since this is purely aimed at conveniences, I can see opinion going either way on this, so checking interest before I bother with a PR.
Suggest an LwjglUtil class (for LWJGL3 only, since 2 already…
louhy updated
5 years ago
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I haven't seen anything for support for mods, especially for Arma. So I've made a code that helps makes this work.
[PasteBin](https://pastebin.com/embed_js/gEyA4h9n)
This will require you to have…
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Hi Trevor,
I'm trying to build this demo by running
```
./gradlew build
./gradlew run
```
The jme launcher starts, but when I get to the actual game, I get the jme error popup with this:
```
U…
8Keep updated
4 years ago
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Based on the discussion in https://github.com/javagl/JglTF/issues/11#issuecomment-272652266 there are two tasks that would help to increase the number of supported platforms:
1. Adding support for …
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#### Issue details
At the moment, there's no way to get the correct String representation of a keycode, unless you're using a standard (US?) QWERTY keyboard. This is mainly an issue for displaying ke…