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The readme says:
> Softbuffer should be used over pixels when its GPU-accelerated post-processing effects are not needed.
When I first read this, it didn't occur to me that "post-processing effe…
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Hello! I was wondering if it was possible to enable HiDPI on 2048x1280? I'm on a M1 Macbook Air - that works out to be 125% scaling. Currently, I have no issue using RDM to set the resolution to 2048x…
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**Godot version:**
3.2.3 RC 6 Official, MacOS
**OS/device including version:**
- MacBook Pro (13", 2020)
- 2,3 GHz Quad-Core Intel Core i7
- 16 GB 3733 MHz LPDDR4X
- Intel Iris Plus Graphics 1…
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#### Describe the bug
The `vid_desktopfullscreen "1"` setting produces pixelated, low DPI output on macOS, see the [original vid_desktopfullscreen "1"](https://user-images.githubusercontent.com/104…
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应该是bug。
**系统:** macOS 10.13.6
**版本:** 1.16.2-Beta(2018.01.20)
**描述:** 当mac在设置中对高分屏设置了缩放时(比如将4k屏缩放显示类似于1080p的时候),使用snipaste截屏会出现截图中文字不清晰的情况。亲测对2k,4k都有类似的问题。下面有截图说明。
**设置说明:**
![mac中的设置](https:…
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## Environment
* SuperCollider version: 3.11.1
* Operating system: macOS High Sierra Version 10.13.6
* Other details (Qt version, audio driver, etc.): Qt 5.15.0
## Steps to reproduce
```sup…
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Cockpit version: 305-1
Cockpit-podman version: 302-1
Podman version: 4.7.2
OS: Arch Linux
Browser: Safari 17.1
Description
The display of the list of VMs presents broken borders around each el…
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Bootloader: OpenCore v0.5.9
macOS Version: 10.15.5
Start from [Release v1.3.8](https://github.com/daliansky/XiaoMi-Pro-Hackintosh/releases/tag/v1.3.8), we add `framebuffer-flag` property to suppor…
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It looks like there are issues for HiDPI support on Windows (#601) and macOS (#192), but not yet for Linux/Unix systems.
I built against Qt5 with default options, and Gargoyle seems to be scaled fo…
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Not sure what the current state of this repo is, but I ended spending some time today to build Inkscape on macOS 10.13.6 from the master branch as of February 1, 2019.
That said, ...looked at the p…