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```
We need to implement random map generation, random dungeon generation is almost
done
```
Original issue reported on code.google.com by `jok...@gmail.com` on 19 Jul 2011 at 12:32
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Optimizer should have a configuration to enable source maps to be generated when using google closure compiler
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I could not find a way to adapt CNNSaliencyMap (Deep Inside Convolutional Networks) to give the outputs on PoseNet. The main problem is the multiple outputs, and there is not much information availabl…
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Right now our map is generated exclusively with Unity's built-in Perlin noise. Perlin is pretty slow, compared to other coherent noise algorithms such as Simplex noise, and isn't really extensible.
I…
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Implement clustered map generation. Consider dragon galaxy style - cluster mass balancing.
nimf updated
11 years ago
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(250points) Better map generation: Come up with a better map generation algorithm, get creative! Make some generic layouts for some levels maybe that would make the game harder at certain points. Bonu…
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_From [AHeinerm](https://code.google.com/u/AHeinerm/) on August 01, 2011 00:30:47_
Have BWAPI generate random map terrain as the map is being loaded.
Random terrain generation will use a specified T…
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Is there a way to generate a sitemap (or auto generate in the future) that can be submitted to Google Search Console?
Thanks.
emTr0 updated
5 years ago
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Some links you may find interesting on map generation and terrains:
http://libnoise.sourceforge.net/examples/complexplanet/index.html
http://www.smartjava.org/content/threejs-render-real-world-terra…
Feni updated
12 years ago
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This would make the game more dynamic and require less modders resources.
Some links.
http://opengameart.org/forumtopic/flare-map-generator
Looks like this one is fully based on Macros, done as Ope…